Change:
To:Deep Mines wrote:A company may move to this site only from one of your protected Wizardhavens [W] and only if you have more than 6 stage points. The protected Wizardhaven is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in a location deck. 'The lodes lead away north towards Carahadras, and down into darkness.'-LotRII
Deep Mines wrote:A company may move to this site only from one of your protected Wizardhavens [W] and only if you have more than 6 stage points. This site is the surface site for Deep Mines (i.e., the sites are adjacent and the movement roll required to move between them is 0). You receive the three stage points if any of your companies are at the site. May be duplicated in a location deck. 'The lodes lead away north towards Carahadras, and down into darkness.'-LotRII
Reference topic: viewtopic.php?f=16&t=1960
Without this erratum, your company might forever be stuck at the Deep Mines site if the surface site (protected wizardhaven) is discarded. Furthermore, it requires you to leave a company behind at the surface site to enter the Deep Mines (unless you plan to leave using Gnarled Ways). Even if you do leave a company behind, if those character(s) are somehow corrupted, bounced to your hand, etc - your company in the Deep Mines may not ever be able to get out.
With this erratum, it makes the use of Deep Mines much less cumbersome. If your surface site is normally a haven (The White Towers, Isengard, Rhosgobel), you are allowed to have multiple copies in your location deck, so you can simply play another copy of the site to allow your company to return to the surface. If your surface site is not normally a haven, it still makes it much easier for your company to leave the Deep Mines by not requiring the surface site to again become protected before they can leave.