CDavis7M wrote: ↑Sun Feb 07, 2021 9:12 pm
That's wrong. Are you misunderstanding Active Conditions in addition to misunderstanding Passive Conditions?
Maybe it depends on your judgement. If so, I am unable to answer the question convincingly.
CDavis7M wrote: ↑Sun Feb 07, 2021 9:12 pm
First of all, it should be obvious that an attack that cannot be cancelled, well, cannot be cancelled. It's that simple! But I'll also explain the game mechanics: an attack cancellation effect cannot even be declared on an attack that cannot be cancelled because the "cannot be canceled" effect negates the active conditions for declaring the attack-cancellation effect. There is no "infinite loop" as you suggest.
Smart guy, who I am not, could say that even if X cannot be done, someone may try to do X albeit unsuccessfully.
Even if character with Obey Him or Die "cannot be discarded by a body check" it does not mean that a dice roll cannot result with a number that indicates so.
CDavis7M wrote: ↑Sun Feb 07, 2021 9:12 pm
This is another example of why the misconception that Annotation 9 should govern all passive conditions timing doesn't make sense. Annotation 9 only governs when the timing doesn't matter while Annotation 26 lets the hazard player decide when the order matters.
Set pieces of game.
The three paragraphs in your post (before the quoted above) are illustration how your conception works.
CDavis7M wrote: ↑Mon Feb 08, 2021 12:26 am
If Morgul Night's effect were merely an on-going effect that could not be triggered by a passive condition, then the effect would only be implemented at resolution of the Morgul Night hazard card.
I would say that the Clear Skies effect also affects the characters that came in play after resolution of the Clear Skies. And that the effect lasts as long as Clear Skies is in play; is not applied to any character.
Passive conditions are not involved here.
CDavis7M wrote: ↑Mon Feb 08, 2021 12:26 am
"These are called passive conditions because the actions they satisfy come into play only indirectly as the result of a decision made by a player."
Think about it -- Is there a condition for changing a region type to a Shadow-land? Yes, the condition is that the region is a Wilderness. If the region is not a wilderness, it is not changed to a Shadow-land. That is a condition.
I can try to think about it. Every state and object in play is in play as result of decisions made by players. In near or in distant past.
Not all objects/states that may be examined are passive condition. If there is no action there is no passive condition.
I have mentioned Clear Skies above.
I could mention Great Army of the North. "If you have at least 4 unique Orc and/or Troll factions-none playable at a [-me_dh-]" is condition of receiving of the card's MPs.
Is it a passive condition?
Player has only 4 unique Orc and/or Troll factions-none playable at a [-me_dh-]. Orcs of Moria is the last played. Is receiving of the MPs an action triggered by passive condition? What if later Moria will be treated as [-me_dh-] or if Orcs of Moria will be discarded? Does the player lose the MPs immediately or in chain of effects?
CDavis7M wrote: ↑Mon Feb 08, 2021 12:26 am
Konrad Klar wrote: ↑
07 Feb 2021, 22:43
If it will something to do with proposal of removing of some rule...
English please.
If it will
have something to do with proposal of removing of some rule...
(hopefully it is now better)