44.
URD - Resource Short Events wrote:“If a short-event’s text doesn’t indicate a duration for its effect, the effect lasts until the end of the turn, so you presume correctly.” [CoE 31].
Editor’s Note: I’m not sure where that idea came from. It directly contradicts the ME:LE rules, which says that some cards indicate they last until the end of the turn.
This statement is misleading but I know where the idea came from. CoE 31 is discussing Deeper Shadow and ICE had already ruled on Deeper Shadow. However, ICE never made a generalized ruling on short events from what I know.
This statement has misled lots of people as shown in the discussion of CoE 118 below.
ICE Netrep wrote:
Question 1: If a card changes a 'site type' or 'region type' in a 'site path', do these affects carry over to the site phase?
Answer 1: Generally yes.
Question 2: The card which generated this question is 'Deeper Shadow.' Do the effects generated by this card only last during the movement hazard phase?
Answer 2:They last until the end of the turn.
Example of how this statement is misleading:
CoE 118 wrote:Question: Joe Bisz asked: "When Master of Wood, Water, and Hill is played (see text below), I assume that the change in the region symbol it creates lasts until the end of the turn, such that if a company take multiple m/h phases through the same region, the region symbol is still changed? (Miguel thought so.) Is the region also considered changed for ALL of your companies, in case other companies decide to move through that changed region?"
Answer: Miguel was right. And to answer your follow-up question: yes.
Master of Wood, Water, and Hill does NOT change the region for all of your companies. These players have been looking at a map too long and they have forgotten the rules on region movement.
Full Player Turn Summary wrote:
Organization Phase:
...
Standard Rules Only: Play a new site card and series if up to four specific regions that connect the current site with the new site.
...
Movement/Hazard phase:
...
Standard Rules Only: 5) ... Return any region cards to the location deck.
Therefore, any region affected by Master of Wood, Water, and Hill would be removed from play at step 5 of the movement/hazard phase and any effect of MoWWoH would be removed as well. Accordingly, if that same company or another company uses that same region card later on in this same turn, that particular region is no longer affected by MoWWoH.
Just because you use a map to play doesn't mean you can ignore the rules on region cards. The only rule overriding the rules on region cards is from the Tournament Rulings:
CRF wrote:Maps of the regions of MECCG may be used in place of region cards in Council of Lórien tournaments. If two or more companies move on the same turn, then each company does not have to determine the site path to its new site until the beginning of it's movement/hazard phase.