From the B Deck.
Old Forest
From Spoiler list:
Special: Healing effects affect all characters at the site.
From Challenge Deck:
Special: Healing
Cards affect all characters at the site.
Gates of Morning
NOTE: Doors of night is similar, however, the Challenge deck card for Doors matches the LE card text. However, it is reasonable to conclude that the TW version of the card should have the same text.
From Spoiler list:
Environment. All environment hazard cards in play are immediately discarded, and all hazard environment effects are canceled.
Cannot be duplicated.
From Challenge Deck:
Environment.
When Gates of Morning is played, all environment hazards in play are immediately discarded, and all hazard environment effects are canceled. Cannot be duplicated.
Rescue Prisoners
From Spoiler list:
Playable at an already tapped Dark‐hold [ ] or Shadow‐hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control. That character may not untap until Rescue Prisoners is stored at a Haven [ ], Border‐hold [ ], or Free‐hold [ ] during his organization phase. You receive the marshalling points forthis card only when itis stored. Cannot be duplicated at a given site.
From Challenge Deck:
Playable at an already tapped Dark-hold [ ] or Shadow-hold [ ] during the site phase. The company faces a spider attack (2 strikes with 7 prowess). If no characters are untapped after the attack, discard Rescue Prisoners. Otherwise, you may tap 1 character in the company and put Rescue Prisoners under his control.
No marshalling points are received and that character cannot untap until Rescue Prisoners is stored at a Haven [ ], Border-hold [ ], or Free-hold [ ] during his organization phase. Cannot be duplicated at a given site.
Safe from the Shadow
From Spoiler list:
Hero characters may store resources (items and events) during the end‐of‐turn phase. Cannot be duplicated. Discard when any play deck is exhausted.
From Challenge Deck:
Hero characters may store resources (items and events) during the end-of-turn phase
as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted.
Gollum
From Spoiler list:
Unique. Playable at Goblin‐gate or Moria. If his companyʹs size is less than three, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow‐land [ ]. Tap Gollum if he is at the same non‐Haven site as The One Ring; then both Gollum and The One Ring are discarded.
From Challenge Deck:
Unique. Playable at Goblin-gate or Moria.
If his company's size is two or less, tap Gollum to cancel one attack against his company keyed to Wilderness [ ] or Shadow-land.
You may tap Gollum if he is at the same non-Haven site as The One Ring; then both Gollum and The One Ring are discarded.
The Windlord Found Me
Missing this line:
If you do not place this card with a character after the attack, discard it.
Escape
From Spoiler list:
Cancels an attack against a company. One character of your choice in the company is wounded (no body check is required).
From Challenge Deck:
Playable on an unwounded character facing an attack. The attack is canceled and the character is wounded (no body check is required).
Goldberry
From Spoiler list:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel any effect that would cause her company to return to its site of origin after declaring its movement to a new site.
Alternatively, tap Goldberry to cancel one attack against her company keyed to Wilderness [ ].
From Challenge Deck:
Unique. Playable at Old Forest. May not be attacked. Tap Goldberry to cancel
a hazard effect that causes her company to return to its site of origin. Alternatively, tap Goldberry to cancel an attack against her company keyed to Wilderness [ ].
Slayer (LE version, however, probably applies to the TW version as well).
From Spoiler list:
Slayer. Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks.
From Challenge Deck:
Slayer. Two attacks (of one strike each) all against the same character. Attacker chooses defending character. The defender may tap any one character in the company to cancel one of these attacks.
This may be done even after a strike is assigned.
Lure of Expedience
From Spoiler list:
Corruption. Playable on a non‐Ringwraith, non‐Wizard, non‐Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card by making a roll (drawing a #) ‐ if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
From Challenge Deck:
Corruption. Playable on a non-Ringwraith, non-Wizard, non-Hobbit character. Target character receives 2 corruption points and makes a corruption check each time a character in his company gains an item (including a ring special item). During his organization phase, the character may tap to attempt to remove this card. Opponent makes a roll (draws a #)—if the result is greater than 5, discard this card. Cannot be duplicated on a given character.
Lure of Nature
From Spoiler list:
Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points. Target character makes one corruption check after all other hazards have been played for each Wilderness [ ] in the site path that his company moved through that turn. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card.
From Challenge Deck:
Corruption. Playable on a non-Hobbit, non-Dwarf, non-Orc, non-Ringwraith character. Target character receives 2 corruption points and makes a corruption check at the end of his movement/hazard phase for each Wilderness [ ] in his company's site path. During his organization phase, the character may tap to attempt to remove thsi card. Opponent makes a roll (draws a #)—if the result is greater than 4 discard this card. Cannot be duplicated on a given character.
Covetous Thoughts
From Spoiler list:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card by making a roll (drawing a #)‐if the result is greater than 5, discard this card. Cannot be duplicated on a given minion.
From Challenge Deck:
Corruption. Playable only on a minion. At the end of each of his turns, target minion makes a corruption check for each item his company bears that he does not bear. For each check, modify the roll by subtracting the corruption of that item. During his organization phase, the minion may tap to attempt to remove this card. Opponent Makes a roll (draws a #)—if the result is greater than 5 discard this card. Cannot be duplicated on a given minion.
Radagast
From Spoiler list:
Unique. If his company moves to a new site during the movement/hazard phase, he may draw 1 additional card for each Wilderness region [ ] in his companyʹs site path. +1 to all corruption checks.
From Challenge Deck:
Unique. When Radagast's new site is revealed, he may draw one additional card for each Wilderness [ ] in his company's site path. +1 to all of his corruption checks.
Forewarned is Forearmed.
From Spoiler list:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice. Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice. Discard when such an isolated attack is defeated. Cannot be duplicated.
From Challenge Deck:
Any non‐Dragon Lair site with more than one automatic‐attack is reduced to having one automatic‐attack of the hazard playerʹs choice
(this attack cannot be canceled). Any creature or other hazard with more than one attack is reduced to one attack of the hazard playerʹs choice
(this attack cannot be canceled). Discard when such an isolated attack is defeated. Cannot be duplicated.
Seized by Terror
From Spoiler list:
Playable on a non‐Wizard character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company, and immediately returns to his original companyʹs site of origin.
From Challenge Deck:
Playable on a non‐Wizard
, non-Ringwraith character moving in a Shadow‐land [ ] or Dark‐domain [ ]. Target character makes a roll (draws a #) and adds his mind. If the result is less than 12, that character splits off into a different company.
This new company immediately returns to his original company's site of origin.
Foolish Words
From Spoiler list:
Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares a riddling, offering, or influence attempt. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if tis result is greater than 7, discard this card.
From Challenge Deck:
Playable on a character. Any riddling roll, offering attempt, or influence attempt by the target character is modified by ‐4. If placed on‐guard, it may be revealed and played when a character in the company declares
such an attempt. During his organization phase, a character with this card may tap to attempt to remove
this card. Opponent makes a roll (draws a #): if the result is greater than 7, discard this card.
Cannot be duplicated on a given character.