Hour of Need

The place to ask and debate all rules issues related to MECCG.
|Highwayman|
Posts: 81
Joined: Sat Feb 03, 2007 1:04 am
Location: Poland

ok then, problem solved :)

though it still would be nice to know what was the reasoning behind this rulling :P
Going ever under dark,
Having the clouded sky above me -
And pale nothingness beneath me,
I see a light in the distant darkness,
It beckons me in and I accept it's invitation...
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Konrad Klar
Rules Wizard
Posts: 4362
Joined: Sun Feb 04, 2007 9:35 am
Location: Wałbrzych, Poland

jhunholz wrote:The "cannot be played at a tapped site" and the "no minor item" rulings are both ICE-age rulings.
Found on http://www.councilofelrond.org/wiki/ind ... ur_of_Need
Hour of Need

* May not be played in the Under-deeps.
* [crf.html#new @] If successful Hour of Need taps the site it is played at (not the site associated with the faction) [Van] [crf.html#non-rev %]
* [crf.html#new @] Cannot be played at a tapped site [Van] [crf.html#non-rev %]
* [crf.html#new @] Will not allow the play of a 'free' minor item when played in the organization phase [Van] [crf.html#non-rev %]
Both marked as "new @"
We will not speak of such things even in the morning of the Shire.
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