Bandobras Took wrote:The rules for untapping cards mention nothing about a phase restriction.
Konrad Klar wrote:For exactly that reason I'm surprised why you are quoting them (rules for untapping cards). Matter of my interest here was only which actions may/must be taken in given phase.
But that matter of interest is the wrong perspective on the problem. If I want to know how to untap a card in the METW game, I go to the relevant rules section that tells me about untapping cards. All I find is:Bandobras Took wrote:The rules for playing characters do. This would be why your example is completely irrelevant. I'll freely continue the discussion in another thread if you wish.
There is no mention of a specific phase in the rules for untapping cards, so effects which untap a card may be initiated freely according to the limitations on a given card. Additionally, there is a phase of the game which permits you to untap all your cards. But this has no bearing on how to untap a card.To tap a card, rotate it 90° so that it is turned sideways-to untap a card, rotate it back 90° to its normal position.
If I want to know how to bring a character into play, I go to the relevant rules section that tells me about playing characters. What I find is:
In this case, the method for bringing a character into play is clear, and the rules only provide for such to occur in the organization phase. They also require a home site or haven for the character card in question. This is not a case of a phase providing an opportunity to make use of a game mechanic. This is a case of the game mechanic requiring a given phase. This is made more clear by the Standard rules for playing a character as a result of an influence attempt against an opponent. This mechanic must happen during the site phase. The two are a different mechanic even though the effect is the same. Character play must follow a given mechanic unless there is a specific abrogation of some part of it. Hence:During your organization phase, you may perform one and only one of the following activities:
* You may play a character card. You must have enough general influence or direct influence available to control the character. You must place him at his home site or at any Haven site.
* You may play a Wizard card if you do not have one in play. You must place a Wizard at his home site or at Rivendell. You need not control a Wizard with influence-he represents you, the player.
When you play a character, you may place him into a company already at his arrival site or he may become a new company (consisting of one character). In the second case, you must place the arrival site card next to the character played.
By the next occasion. For example in thread "Whether Eowyn may be played with help of Helm of Her Secrecy only in conjunction with The Hunt, or The Great Hunt?.
Here we see a key phrase that differentiates Helm of Her Secrecy from a card such as Chance Meeting. The card states that it is playable on a company facing an attack. There is no such similar phrasing on Chance Meeting. The wording on Chance Meeting only overrides one part of a mechanic for character play, and that is the home site/haven requirement.Helm of Her Secrecy wrote:If Eowyn is in your hand, this card is playable on a company facing an attack (before strikes are assigned) -- the company must contain a character with Edoras as a home site. If enough influence is available to control her, Eowyn may be played with (i.e., joins) the company.
A card which untaps another card need not consider the question. There is no phase requirement associated with the mechanic of untapping a card. There is merely a phase which makes use of the mechanic. The distinction is crucial.
