A little help for sideboaring/ hazard tapping machine

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DwaR_Of_WaW
Posts: 33
Joined: Sat Jun 27, 2009 2:32 pm
Location: Lyon, France

Hi all,

I've just start building a deck WITH a sideboard (really new to me :oops: ) and there is something I don't understand : when I look at decks on meccg.net, everybody uses just ONE card versus specific deck in their sideboard (foe exemple, Lost in free domains X 1 versus gondor decks or The way is shut X 1 against under-deeps decks).
The thing I don't understand is how adding just ONE card will change the game : why not adding 3 of each ? I mean, ok, I understand that my opponent plays a gondorian deck, so on turn 2 I'll take lost in free domains from my sideboard in my play deck... But what's the big deal ? I know from now that I'll have 1 hazard in my deck that could hurt him...
I saw many decks with 1 heedless revelry in sideboard saying : against squatters. But will it be enough to just get THAT card from the sideboard ?
So if someone could explain to me why the way to construct sideboard is NOT to put 3 cards (at least) against each specific deck type (coastal, under-deeps, squatting, one ring, etc...) that would be nice...

Another question is about hazard tapping machine : I did not find any hazard deck relying on tapping cards, so I'd like to be sure that it's a bad idea : why not putting 3 waiting shadows, 3 darkness under trees, adunaphel, 3 wild fell beast (and 3 doors of night to help the first) -I'm sure there are other tapping cards I can't remember of - ? If that was a good idea, someone would have had it before, but I can't figure why it would not work... So if someone could explain that to me too, I would be very grateful ... (as I own 3 of each cards and most of them are rare, I just wanted to use them...)

Thanks a lot !
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Bandobras Took
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Joined: Wed Jan 31, 2007 2:30 pm

With high level play, the difference between winning and losing is often a turn. If you can stop your opponent's MP gathering in its tracks for one turn, your odds of winning increase dramatically. Also, with a little planning, one hazard card can be used about 5 times (3 Outposts, Uvatha, Mouth). Instead of blowing the hazards to bring 3 copies from the sideboard, bring one copy and spend hazards recycling it. This allows for a lot more flexibility in the sideboard, allowing it to work against more types of decks.

Talk to marcos for ideas on hazard portions which tap out characters. ;)
The game is flawed, but this does not mean it cannot be loved.
marcos
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Joined: Sun Feb 18, 2007 5:41 pm
Location: Córdoba, Argentina

vs Minion a tapping hazard is very good. But dont use Wild fell beast, it is too hard to be keyed, better mix it with undeads and run moon is dead, chill douser and whisp of pale sheen. Also use some rivers to stop moving companies and heedless to stop squatting decks. Such deck is very useful vs most kind of resource-play.

Vs hero such build is not that good, better add creatures that can be easily keyed, enchanted stream, rivers as well, new moon is useful if opponent is running elves. With DoN you can also include waiting shadow, but adding DoN might cramp your deck...

The reason about 1 each at SB has been very well explained by b_took
Sauron
Ex Council Chairman
Posts: 550
Joined: Tue Sep 19, 2006 3:27 pm

Also some people play 2 copies in a deck and 1 copy in the SB.

But as Took pointed out in tournament play, the average game is 6-7 turns, and more often in the 5-6 turns. Losing 1 turn is a HUGE deal.

There are some hero decks that call in 3-4 turns.

I've done the 4 turn dunk a bunch of times, so yes 1 turn is a HUGE deal.
Alter Tuk
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Location: Germany

marcos wrote:vs Minion a tapping hazard is very good. But dont use Wild fell beast, it is too hard to be keyed, better mix it with undeads and run moon is dead, chill douser and whisp of pale sheen. Also use some rivers to stop moving companies and heedless to stop squatting decks. Such deck is very useful vs most kind of resource-play.
Correct. Also put in 3x Waiting Shadows.

Here is a version I used at Nationals 2008 and Nations Cup 2009. Versus Minion only. Feel free to try it out, it doesnt kill characters but slows your opponent down dramatically and is useful against all kind of decks. At least I cant think of one that wouldnt be affected at all. And if you can add some cards against these decks in your SB (like lost in free domain).

Undead tapping strategy

Adunaphel
Barrow-wight
Mouth of Sauron
River
River
River
Uvatha the Horseman
Witch-king of Angmar
Daelomin At Home
An Unexpected Outpost
An Unexpected Outpost
The Moon Is Dead
The Moon Is Dead
The Moon Is Dead
Chill Douser
Chill Douser
Chill Douser
Wisp of Pale Sheen
Wisp of Pale Sheen
Wisp of Pale Sheen
Stirring Bones*
Stirring Bones*
Heedless Revelry
Heedless Revelry
Heedless Revelry
Waiting Shadow
Waiting Shadow
Waiting Shadow
Gandalf the White Rider
Lady of the Golden Wood
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Jose-san
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Location: Valencia, Spain

Alter Tuk wrote:
marcos wrote:vs Minion a tapping hazard is very good. But dont use Wild fell beast, it is too hard to be keyed, better mix it with undeads and run moon is dead, chill douser and whisp of pale sheen. Also use some rivers to stop moving companies and heedless to stop squatting decks. Such deck is very useful vs most kind of resource-play.
Correct. Also put in 3x Waiting Shadows.

Here is a version I used at Nationals 2008 and Nations Cup 2009. Versus Minion only. Feel free to try it out, it doesnt kill characters but slows your opponent down dramatically and is useful against all kind of decks. At least I cant think of one that wouldnt be affected at all. And if you can add some cards against these decks in your SB (like lost in free domain).

Undead tapping strategy

Adunaphel
Barrow-wight
Mouth of Sauron
River
River
River
Uvatha the Horseman
Witch-king of Angmar
Daelomin At Home
An Unexpected Outpost
An Unexpected Outpost
The Moon Is Dead
The Moon Is Dead
The Moon Is Dead
Chill Douser
Chill Douser
Chill Douser
Wisp of Pale Sheen
Wisp of Pale Sheen
Wisp of Pale Sheen
Stirring Bones*
Stirring Bones*
Heedless Revelry
Heedless Revelry
Heedless Revelry
Waiting Shadow
Waiting Shadow
Waiting Shadow
Gandalf the White Rider
Lady of the Golden Wood
Quite similar to my standar vs minion hazards :) Usually I carry heedless on SB and foolish words on the deck.
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