Since this does not specify "Stage Resource," I may discard any card that gives stage points, correct?If your opponent has more than one stage card and 4 or more stage points, he must discard one stage card of his choice.
Echoes of the Song
- Bandobras Took
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The game is flawed, but this does not mean it cannot be loved.
- Shapeshifter
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IMO there exist only character cards, hero resource cards, minion resource cards, stage resource cards, hazard cards and site cards. The FW rules talk about Starting Stage Cards which are stage resource permanent-event cards.
Also note:
Also note:
The netrep uses stage card often interchangeable with stage resource card.CoE digest #118 wrote:(3) Joe Bisz asked: "At North American Nationals, Jonathan Yost argued that since Echoes of the Song only says "discard one stage resource" and not "from hand," he could choose to discard a stage resource card from hand and not from table. The judges were shocked, but they ruled in his favor. Is this correct? CAN the player discard a card from play if he wishes? If he has none in hand, shouldn't he at least reveal his hand to prove it-and then is he forced to discard one from play?"
I was wrong to agree with Jon at Nats. You must discard the stage card from play.
- Konrad Klar
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A card is not "a corruption card" only because it gives a corruption points.
Unlike "a corruption cards" that are precisely defined in MELE
However in two places in rules and in one in CRF it is used interchangeably with a stage resource permanent-event.
Unlike "a corruption cards" that are precisely defined in MELE
nowhere is explicitly stated what exactly means the term "a stage card".Lidless Eye, Starter Rules, Corruption, Corruption Cards wrote:For these purposes, a "corruption card" is a hazard card that gives a character corruption points.
However in two places in rules and in one in CRF it is used interchangeably with a stage resource permanent-event.
White Hand, Tournament Rules, Starting Stage Cards wrote:When the Character Draft is used, treat the starting stage cards as if they were
characters.
White Hand, Getting Ready to Play, Starting Stage Cards wrote:You must attempt to start with one, two, or three (your choice) stage resource
permanent-event cards in play.
(not mentioning the rulings that as always are not evidence at all in such cases, but their itself need to be proven).CRF, Errata (Cards), Hidden Haven wrote:If both players reveal this as a starting stage card, on the same site, at the same time, it
is set aside, and may not be played on that site by either player until the game begins.
We will not speak of such things even in the morning of the Shire.
That was my reasoning, but Ben's point makes some sense. Since it was me who was playing Echoes on Ben, i am very interested on this oneShapeshifter wrote:IMO there exist only character cards, hero resource cards, minion resource cards, stage resource cards, hazard cards and site cards. The FW rules talk about Starting Stage Cards which are stage resource permanent-event cards.
Also note:The netrep uses stage card often interchangeable with stage resource card.CoE digest #118 wrote:(3) Joe Bisz asked: "At North American Nationals, Jonathan Yost argued that since Echoes of the Song only says "discard one stage resource" and not "from hand," he could choose to discard a stage resource card from hand and not from table. The judges were shocked, but they ruled in his favor. Is this correct? CAN the player discard a card from play if he wishes? If he has none in hand, shouldn't he at least reveal his hand to prove it-and then is he forced to discard one from play?"
I was wrong to agree with Jon at Nats. You must discard the stage card from play.
- Bandobras Took
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So Inner Rot and In The Grip of Ambition could not be discarded by this card? That seems very odd to me.Will You Not Come Down wrote:Playable on a Fallen-wizard at a Wizardhaven . Your opponent must choose to either: discard from play enough stage cards (of his choice) to reduce his stage point total below 7 or to receive 4 stage points. Cannot be duplicated on a given Fallen-wizard.
The game is flawed, but this does not mean it cannot be loved.
- Bandobras Took
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Or Deep Mines . . . ugh. I'd tend to think that sites are excluded by the same principle that excludes them from Aware of Their Ways.zirilan wrote:Discard your Rhosgobel for 1![]()
The game is flawed, but this does not mean it cannot be loved.
- Thorsten the Traveller
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Whatever happened to common sense?
I'm with Karsten. The fact that stage cards are not defined, means by default that they refer to stage resources that are defined as a separate category. In fact, mewh rules wrote:
btw. I suppose you are not allowed to discard a site one of your companies has in use (i.e. is at or moving to). How you'll keep Deep Mines or Rhosgobel in play if you're not there, is not clear to me at first glance.
I'm with Karsten. The fact that stage cards are not defined, means by default that they refer to stage resources that are defined as a separate category. In fact, mewh rules wrote:
this indicates that it is not even necessary for a card to give stage points in order to be a stage card, which therefore means that the defining quality of a stage card must be something else, c.q. being a stage resource, i.e. a Fallen-wizard only resource.Most stage resource cards give stage points
btw. I suppose you are not allowed to discard a site one of your companies has in use (i.e. is at or moving to). How you'll keep Deep Mines or Rhosgobel in play if you're not there, is not clear to me at first glance.
Stone-age did not end because man ran out of rocks.
- Bandobras Took
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I'll reply with the other half of common sense:
It is not necessary that a card give stage points to be stage resource. It does not logically follow that cards that give stage points are not stage cards because they are not stage resources.
I'm adopting the common sense view here that cards which are meant to represent a Fallen Wizard getting undeviated will undeviate them whether the source of the deviation is a resource or a hazard.
STAGE POINTS - Certain cards give your Fallen-wizard "stage points." Stage points reflect how far your Fallen-wizard has deviated from his original mission. You must keep track of your accumulated stage points. The number of stage points that a card gives is indicated by one of the following symbols:![]()
Here "stage cards" refers to cards that give stage points, because you are discarding them to reduce your stage point total. (The only Stage Resources I can think of that do not give stage points, offhand, are Delver's Harvest and Earth Eater).Will You Not Come Down wrote:Playable on a Fallen-wizard at a Wizardhaven . Your opponent must choose to either: discard from play enough stage cards (of his choice) to reduce his stage point total below 7
It is not necessary that a card give stage points to be stage resource. It does not logically follow that cards that give stage points are not stage cards because they are not stage resources.
I'm adopting the common sense view here that cards which are meant to represent a Fallen Wizard getting undeviated will undeviate them whether the source of the deviation is a resource or a hazard.
The game is flawed, but this does not mean it cannot be loved.
- Thorsten the Traveller
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So then you'd rather accept that there are stage resource cards that are not stage cards, as they don't give stage points, than that there were inaccurate rulings incorporating the term stage (resource) card? Hmm, weird.
I'd say the mistakenly inaccurate use interchangeably of both stage card and stage resource card is far more likely than ICE wanting you to discard your opponent's hazard he played on you. But hey, that's just me...
And this view does not in any way deviate from the thematical use of the term stage card. A FW does not choose by himself to undergo the hazards of deviating from his mission, he chooses to run the risks of it, but it's the opponent who cashes in on it. That's what hazards represent. Or can you play hazards that give you stage points on yourself? Can't think of any.
I'd say the mistakenly inaccurate use interchangeably of both stage card and stage resource card is far more likely than ICE wanting you to discard your opponent's hazard he played on you. But hey, that's just me...
And this view does not in any way deviate from the thematical use of the term stage card. A FW does not choose by himself to undergo the hazards of deviating from his mission, he chooses to run the risks of it, but it's the opponent who cashes in on it. That's what hazards represent. Or can you play hazards that give you stage points on yourself? Can't think of any.
Stone-age did not end because man ran out of rocks.
- Konrad Klar
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I'm not sure which sense is "common" in case of Will You Not Come Down. It may be your and it may be also: a Fallen Wizard has choice - undeviate or become more deviated. He can drop a sources of its deviation, that are under his control, the same than he can discard during organization phase (one per phase). He has no influence on hazards. Rather hazards have an effect on him.Bandobras Took wrote:I'm adopting the common sense view here that cards which are meant to represent a Fallen Wizard getting undeviated will undeviate them whether the source of the deviation is a resource or a hazard.
Of course it is only about a common sense view. Rules of this game are common sense agnostic. Anyway, if rules are not precise, it should be figured out, how things were supposed to work.
We will not speak of such things even in the morning of the Shire.
