Comments and Suggestions Welcome...

Discussion of the new web-based platform for MECCG.

Moderator: rezwits

Darksatin
Posts: 521
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: Comments and Suggestions Welcome...

Post by Darksatin » Mon Sep 03, 2018 6:41 am

When I make a new deck :
- if I want to add a Wizard, I have only access to the Fallen-wizard version
- for some factions (Woodmen, Southrons, Easterlings...) only the minion version is proposed, even for an hero deck

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Mon Sep 03, 2018 6:43 am

Darksatin wrote:
Mon Sep 03, 2018 6:41 am
When I make a new deck :
- if I want to add a Wizard, I have only access to the Fallen-wizard version
- for some factions (Woodmen, Southrons, Easterlings...) only the minion version is proposed, even for an hero deck
You can change to the Hero versions using, [H] (TW), instead of [F] (WH), and just make sure you + and then - to register them in when you save.
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

Darksatin
Posts: 521
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: Comments and Suggestions Welcome...

Post by Darksatin » Mon Sep 03, 2018 6:46 am

It would be interesting to have an access to the play tips of the deck (example : the challenge decks....)

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Mon Sep 03, 2018 6:48 am

did they ever make PDFs of the Challenge Deck rules booklets? that's where that's at right?
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

Darksatin
Posts: 521
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: Comments and Suggestions Welcome...

Post by Darksatin » Mon Sep 03, 2018 6:55 am

See the attached file. You have the lost challenge decks too...

PS : You never sleep in Las Vegas ? 8)
Attachments
overview challengedeck_o97 V9.pdf
(624.26 KiB) Downloaded 95 times

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Mon Sep 03, 2018 6:56 am

No I do, I am getting to bed in about 15-20 minutes :(
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

Darksatin
Posts: 521
Joined: Tue Jan 16, 2007 6:14 pm
Location: Chalon sur Saône, France

Re: Comments and Suggestions Welcome...

Post by Darksatin » Tue Sep 04, 2018 7:15 am

Hello,
I have made 15 decks in Cardnum for the Hamburger Scenario format (I have the play tips too).
How can I share these decks with other players ?

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Tue Sep 04, 2018 2:23 pm

Darksatin wrote:
Tue Sep 04, 2018 7:15 am
Hello,
I have made 15 decks in Cardnum for the Hamburger Scenario format (I have the play tips too).
How can I share these decks with other players ?
The only way would be to create a thread in here and post them. Is the forum locked and you can't make a new topic? Let me know!
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

CCG Collector
Posts: 156
Joined: Sat Jul 23, 2016 5:55 pm
Contact:

Re: Comments and Suggestions Welcome...

Post by CCG Collector » Mon Oct 29, 2018 7:53 pm

Why do the MEWH cards Beasts of the Wood and Wild Hounds look different and have different text from the physical cards? I understand a text change if there is actual errata like with Muster, but the images for those two look like custom dream cards rather than true representations of physical cards from a physical set. (Not to mention those images have the wrong set icons.)
Middle Earth and other CCG unboxings, booster openings, and guides: https://www.youtube.com/c/TheCCGCollector

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Mon Oct 29, 2018 8:28 pm

CCG Collector wrote:
Mon Oct 29, 2018 7:53 pm
Why do the MEWH cards Beasts of the Wood and Wild Hounds look different and have different text from the physical cards? I understand a text change if there is actual errata like with Muster, but the images for those two look like custom dream cards rather than true representations of physical cards from a physical set. (Not to mention those images have the wrong set icons.)
They are altered, much like the Errata ones, but they were made with Alignment changes to look cool and to remind of minion or hero. They are from the Dreamcard stash...

Good Eye!
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

CCG Collector
Posts: 156
Joined: Sat Jul 23, 2016 5:55 pm
Contact:

Re: Comments and Suggestions Welcome...

Post by CCG Collector » Tue Oct 30, 2018 6:15 pm

Also, I can't speak to how prevalent this issue is (that is, if it applies to more than just one card), but if you filter by Permanent-Event, the card The Lidless Eye is not shown. It comes up at other times, but for some reason, this is not one of them.
Middle Earth and other CCG unboxings, booster openings, and guides: https://www.youtube.com/c/TheCCGCollector

User avatar
rezwits
Council Member
Posts: 472
Joined: Mon Aug 01, 2011 4:07 pm
Location: Las Vegas
Contact:

Re: Comments and Suggestions Welcome...

Post by rezwits » Wed Oct 31, 2018 12:30 am

The reason is that the Lidless Eye, Sauron, and the Necromancer are (for programming purposes) not consider Permenant-events.

They are somewhat in a difficult space. Because they need to be Avatars, and they need to be Permanent-events at the same time.

SO since these 3 cards are the only exception I did not rewrite extra code to filter them to be used in:

A. The deckbuilder as a choice for your MINION avatar.
B. The gamebord as a choice as a permanent, and not a character.

Do you see how this is a little crossed? It's basically an exception. Because you have an avatar that isn't playing like the rest of the boys...

I could make a special field in the database that says these 30-ish cards are avatars and the rest are 4000 others are not. But I didn't.

What I need to do is add a selection for Avatar in the Strict column. will DO tonight (or the next few days)! Then you can goto "Strict" and select Avatar and show all avatars (and filter further (i.e. Minion etc), but they won't show up if you do Permanent-event :(
You probably aren't playing Agents correctly 8) <- need a rule thread for this tho...

User avatar
the Jabberwock
Council Chairman
Posts: 1139
Joined: Mon Mar 28, 2011 4:46 am

Re: Comments and Suggestions Welcome...

Post by the Jabberwock » Wed Oct 31, 2018 12:50 am

This was already mentioned to you during our last game, but I am putting it here as well as a reminder in print:

Beorning Skin-Changers has a card erratum on it that does not actually exist. I believe maybe this is a Dream Card specific erratum, but it was never issued for standard play. As such, that card needs to be reverted to its original form.

AWESOME job with Cardnum as I have told you many times before!! :D :wink:

Vastor Peredhil
Council Member
Posts: 1053
Joined: Wed Jan 31, 2007 10:46 am
Location: Kempen (Niederrhein) Germany

Re: Comments and Suggestions Welcome...

Post by Vastor Peredhil » Wed Oct 31, 2018 8:30 am

Beorning SC has the offical UEP, so it is officially unoffical, but excepted by the community, yeah we are way ahead of standart play, but is more a communication issue, since Tom took the card file by William as a data base, but that is not the most accurate (though the biggest)

still sue us, we are not changing ;) (or maybe we are ... ) we just believe we have all the answers ;)

at your service
the DC-team

CCG Collector
Posts: 156
Joined: Sat Jul 23, 2016 5:55 pm
Contact:

Re: Comments and Suggestions Welcome...

Post by CCG Collector » Wed Nov 07, 2018 7:56 pm

I noticed that the text for Unabated in Malice doesn't quite match up with the card; the text indicates the attack has to come from Shelob and doesn't mention an additional strike, while the card says it can be applied to any automatic attack, and adds one strike to the attack. Is this a copying error, or was the card really errata'd to that extent?
Middle Earth and other CCG unboxings, booster openings, and guides: https://www.youtube.com/c/TheCCGCollector

Post Reply

Return to “Cardnum”