Adûnaphel wrote:Unique. Nazgûl (7th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adûnaphel becomes a short-event and causes any one character to tap.
"causes any one character to tap" overcomes the restriction:
Regardless of above it was ruled that target of Adûnaphel as short-event must be in company taking its M/H phase and it is common practice to respect this restriction.CRF, Turn Sequence, Movement/Hazard Phase, Playing Hazards wrote:Hazards may only be played on a company whose movement/hazard phase is being
resolved, or on the site they are moving to. Long-events and permanent- events may
effect more than one company even though they are only played "on" one company.
Therefore I propose the following erratum:
Adûnaphel wrote:Unique. Nazgûl (7th). May be played as a hazard creature (with one strike) or as a permanent event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adûnaphel becomes a short-event and causes one character to tap.