Hazard permanent event
All non-unique men, dunadan, elf or dwarf creature which can only be keyed to regions by name can be keyed to all adjacent regions. Additionally they attack normally versus covert companies. Discard this card if any creature that uses this card to be played is defeated.
This card would help a whole lot of creatures a bit. Note that Corsairs of Umbar is not affected since it can usually be played keyed to coastal seas.
All affected creatures:
Galadhrim C2 2* 11/7 Creature
Elves. Three strikes. Detainment and -2 prowess against hero companies. Playable keyed to Lindon, Rhudaur, Wold & Foothills, or Anfalas; or at non-Haven sites in these regions. Each character wounded by this attack must discard all items he bears.
Steward's Guard C2 1* 8/- Creature
Dúnedain. Five strikes. Detainment against hero and covert companies. May be played keyed to Wold & Foothills, Rohan, Anórien, Lebennin, Brown Lands, Dagorlad, Ithilien, or Harondor.
Stout Men of Gondor C3 1* 7/- Creature
Men. Six strikes. Detainment against hero and covert companies. May be played keyed to Old Pûkel-land, Old Pûkel Gap, Andrast, Anfalas, Lamedon, Belfalas, Lebennin, Anórien, or Rohan; or at sites in these regions.
Arthadan Rangers U 2* 10/6
Dunedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Arthedain, Rhudaur, Cardolan, Hollin, and The Shire; and may also be played at sites in these regions. May not be played against a company containing a character with Bree as a home site
Beorning Toll R 2* 11/6
Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Anduin Vales, Wold & Foothills, High Pass, and Redhorn Gate; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with BeornÕs House as a home site
Gondorian Rangers C 2* 9/6
Dœnedain. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Ithilien, Dagorlad, Harondor, Mouths of the Anduin, and Brown Lands; and may also be played at sites in these regions. May not be played against a company containing a character with Henneth Annžn as a home site
Horse-lords C 2* 10/6
Men. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Rohan, Wold & Foothills, Gap of Isen, and An—rien; and may also be played at non-Haven sites in these regions. May not be played against a company containing a character with Edoras as a home site.
Thranduil's Folk R 2* 10/6
Elves. Each character in the company faces one strike (detainment against covert and hero companies). May be played keyed to Woodland Realm, Western Mirkwood, Heart of Mirkwood, Northern Rhovanion, and Grey Mountain Narrows; and may also be played at sites in these regions. May not be played against a company containing a character with ThranduilÕs Halls as a home site
Dunlending Raiders
TYPE: Hazard
RARITY: C1
CLASS: Creature
SUBCLASS: Men
MP: 1
PLAYABLE:
STRIKES: 5
PROWESS: 8
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Men. Five strikes. Playable keyed to Enedhwaith, Cardolan, Hollin, Rhudar, and Dunland; and may also be played at Ruins & Lairs [R] in these regions.