Overarching Rules:
- Communication – communication with the event coordinator (me) must be via the councilofelrond.org/forums or MECCG Discord (join at https://discord.gg/EFqBJmT) event announcements, or via private messaging on those platforms if on game info or other private matters. Registration should include a cardnum account name along with a Discord username, as players must at a minimum be able to communicate on Discord for coordinating their games with one another. (Discord has no registration or download requirements.) For example: "I'd like to register. Cardnum: Theo2. Discord: Theo#4594. Thanks."
- Rules - The rulesbooks, Collected Rulings File (CRF), ICE rulings, and CoE rulings, and Council of Lorien Tournament Policy are available in the Rules section of Card Nûm. Deck Construction, Game Setup, and Game Play must adhere to these rules except as modified below.
- Additional Card Errata: Chance of Being Lost and Winds of Wrath may be used against any opponent. If the opponent could not have moved the effected company to the chosen version of the site, the site is set aside and the opponent uses his or her own version of the chosen site. If taken from the discard it enters play tapped and is not usable by that player for any purpose besides that movement. If the used site becomes tapped otherwise, the original site set aside is discarded when the opponent discards the used site. Otherwise, the original site is returned to the location deck when the used site leaves play.
Format Rules:
- Game Format - Games must be in accordance with the 2-deck game format.
- Cards - Each participant will receive a different sealed collection from which to build decks created by MECCG-Collection-Generator (details given in follow-up post).
- Alignment - Participants have up to ten days after receiving their collection to inform the coordinator whether they wish to play as Hero, Minion, or Both for the entire tournament. Players can also make Fallen Wizard decks, but these need to meet additional requirements to slot them into one of the Hero or Minion designations (see Deck Construction). Participants choosing Both play two games per round, where pairings and tournament points are tracked independently for each alignment. Players failing to inform may be assigned one of those choices or None (dropped from the tournament) at random.
- Deck Construction - For the games played as a given alignment, a player builds and uses a 2-deck game deck from his or her collection (along with up to one additional avatar character not from his or her collection) following the standard tournament rules for decks of that alignment. Alternatively, hero-aligned players may use Fallen-wizard decks with no overt companies (as a company composition rule), and minion-aligned players may use Fallen-wizard decks by starting with Bad Company and at least as much total mind of Orcs and Trolls as other character races. Players may alter their decks from their collections for each game.
- Deck Integrity - The cards used in deck building are limited to the sealed collection given that player, along with up to one additional avatar character not from his or her collection per deck. Players may make a different deck for each game. Players do not submit deck lists; instead, the server logs may be used to ensure legality.
- Pairings - The first two rounds players are paired within the same alignment. For the third round, top ranked hero players are paired with the top ranked minion players (but a participant playing Both alignments never has his or her alignments paired), and extra players from the dominant alignment are paired against each other. There will be one or two more rounds with pairings unrestricted by alignment, depending on participation.
- Overall Tournament Ranking - Players will be ranked by a measure based on their alignment rankings. First, for each alignment, player achievement is measured as the fraction of players in that alignment that ranked at or lower (self included). The overall achievement of players that choose Both alignments will then be measured as the hypotenuse ("as the crow flies") of the two alignment achievements, shrunk by 0.9. The shrinking factor is to discourage players from registering for both alignments but only caring about one. (If the fraction of players ranked at or lower in the worse alignment is more than half of the fraction in the better alignment, the player achievement will measure higher than it would if the player had correctly anticipated and only played the better alignment.)
For example:
Alex ranked 4th of 15 hero players, and 5th of 8 minion players. Alex's hero achievement is 12/15 = 0.8, and minion achievement is 4/8 = 0.5. Alex's overall achievement is 0.9*(0.8^2+0.5^2)^(0.5) = 0.849.
Jessie only played minion and ranked 3rd of the 8 minion players. Jessie's achievement is 6/8 = 0.75. For the overall tournament, Alex ranks higher than Jessie.
Logistic Rules:
- No Scouting - Players are not allowed to share any player's card collection nor deck information, specific or general, other than their own info in their own games until the final results have been announced. Violators will be handled on an individual basis, with ejection from this and future events possible. Keep reflections in a personal journal until the tournament ends.
- Scheduling of Games - Players have 10 days to complete each game and should typically attempt to begin communicating availability with their opponent within the first 24 hours after pairings are announced. If the game is not completed in time and it is your fault, you will receive no points for the game and may be dropped out of the tournament. If it is no one's fault (e.g., scheduling not possible), both players may either receive three tournament points or points for partial games as if they had reached the time limit. Determination of fault and outcome is at the discretion of the tournament coordinator, although failure to submit a report as to why a game was not completed automatically puts you at fault. This is an international game, and players are discouraged from entering the tournament without anticipation of at least a few different possibilities (including weekday and weekend) within a week (more for players choosing Both alignments) for sychronizing with players in other time zones or with other work and family schedules.
- Requesting a Bye - If a player knows that they will not be able to play one of the rounds in advance, they may request a three point bye for that round before pairings are assigned. One per player per tournament.
- Time Limit - All games have an optional time limit of 200 minutes (3:20). If either player requests the time limit before the game, or during the first 80 minutes of the game, it is in effect. After that, either player may set a limit of as short as two additional hours of play from when notice is given to the other player, or both players can agree for the 200 minute maximum to be in effect.
- Reporting Results – Both players should agree and submit the game's CoL tournament points of both players to the coordinator. Players should capture a screenshot of the End-of-Game state for their own records in case of dispute, including the Marshalling Point tracker and all cards in play. On Windows, the “Snipping Tool” or the PrtScr button (and paste into Discord or a document) may be used to capture screenshots.
Cardnum Rules:
- See "Card Num Guidelines" at viewtopic.php?p=36989 (items 13-20).
- Cardnum Malfunctions: any player may submit a report of a malfunction in cardnum for possible at-discretion adjustment of the game point outcome, explaining what happened and why the impact is perceived to be significant. Submissions received after the announcement for the next round of pairings will be received with more skepticism.
Current registrants (as of 22/5/31):
Code: Select all
1) Bergil
2) Nimrandir
3) Trotter
4) sarma72
5) langloude
6) Adamj
7) Celith
8) Moriquendi
9) DamienX207
10) Sulimo
11) GaerethBarethson
12) maxocub
13) Bilbo
14) Shapeshifter
15*) Theo (as needed per alignment for even numbers)
16) Saurn
17) baretico123