General Deckbuilding Numbers
Posted: Sat May 09, 2020 5:53 pm
I'm working on putting together a number of decks at the moment for the first time in 2 decades (and 2 decades ago I was 14, so my deck-building analytical skills for deck-building weren't really up to snuff).
For the hazard portion:
The tournament restriction of at least 12 creatures (with half-creature value for various things) seems to give a lot of direction that you probably want to stick fairly close to that 12 creature minimum (otherwise why would it be there). So assuming a 30 card count, I should be aiming for meeting the 12 creature minimum, and then filling up the rest of the 30 with powerful non-creature hazards (that ideally don't have a lot of strong pre-conditions so that I can run through my hazards in hand up to the hazard limit each M/H phase pretty easily).
For the resource portion:
What should a typical deck look like in terms of a ratio of MP-bearing to non-MP-bearing cards? I was starting with an assumption of like 60/40 of MP cards to MP-less support cards (whether those be combat events, or necessary components to an MP card, e.g. a ring test card). I'm sensing that that might be a little heavy on MP-bearing cards though.
For characters:
Rules indicate that I can add up to 10 additional characters to my deck beyond my starting company, and 3 copies of my avatar. Does a typical deck utilize all 10 of those character slots? Is 3x my avatar an auto-include, or is this overkill?
Any thoughts are appreciated.
For reference, I'm primarily designing decks with the 2-Deck Short Game in mind.
For the hazard portion:
The tournament restriction of at least 12 creatures (with half-creature value for various things) seems to give a lot of direction that you probably want to stick fairly close to that 12 creature minimum (otherwise why would it be there). So assuming a 30 card count, I should be aiming for meeting the 12 creature minimum, and then filling up the rest of the 30 with powerful non-creature hazards (that ideally don't have a lot of strong pre-conditions so that I can run through my hazards in hand up to the hazard limit each M/H phase pretty easily).
For the resource portion:
What should a typical deck look like in terms of a ratio of MP-bearing to non-MP-bearing cards? I was starting with an assumption of like 60/40 of MP cards to MP-less support cards (whether those be combat events, or necessary components to an MP card, e.g. a ring test card). I'm sensing that that might be a little heavy on MP-bearing cards though.
For characters:
Rules indicate that I can add up to 10 additional characters to my deck beyond my starting company, and 3 copies of my avatar. Does a typical deck utilize all 10 of those character slots? Is 3x my avatar an auto-include, or is this overkill?
Any thoughts are appreciated.
For reference, I'm primarily designing decks with the 2-Deck Short Game in mind.