Karsten's Question wrote:If I play an item at an under-deeps site I may immediately play a second item. When may Troll-purse be revealed and what happens then?
Note that according to Troll-purse's card text, the item does not need to be succesfully played.Troll-purse wrote:Playable on a site with an Orc or Troll automatic-attack. When any item is played at this site, the company must face all automatic-attacks of the site again with the attack's prowess modified by +3. Any successful strike does not harm the character, but rather the character is taken prisoner at the site.
The rescue-attack equals all automatic-attacks of the site at the time of rescue.
CRF: Rulings by Term: Passive Conditions wrote:Annotation 9: If a card specifies that an action is to occur as a result of some specific passive condition, this action becomes automatically the first action declared in the chain of effects to immediately follow the chain of effects producing the passive condition. The passive condition must exist when this resulting action is resolved in its own chain of effects, or the action is canceled. Note that actions in the strike sequence follow a different set of rules.
I think "directly" means "immediately", which seems to be supported by several Digest Rulings.CRF: Rulings by Term:Minor Items wrote:The option to play a 'free' minor item directly after playing a resource that taps the site is available in the site phase only.
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Ok, so here we go. Company has faced the auto-attack and decides to play a greater item. Troll-purse is on-guard.
<start chain 1>
(i) character taps to play greater item and that item is placed with the character
(ii) on-guard is revealed and is considered declared and resolved prior to chain 1, Troll-purse triggers
<nothing more is declared, chain 1 starts resolving>
(ii) greater item is succesfully played: site taps
<end chain 1>
Now both playing the free minor item and the attack from Troll-purse need to happen immediately. Passive condition rules state the attack from Troll-purse becomes the first declared action (if there are several actions like this the resource player chooses the order of declaration). So perhaps we can say Troll-purse's attack needs to be declared first.. or should the resource player be able to choose the order? I mean, are there really different levels of immediately..?
<start chain 2>
(i) attack from Troll-purse gets declared
(ii) character taps to play free minor item and that item is placed with the character, Troll-purse triggers again
<nothing more is declared, chain 2 starts resolving>
(iii) free minor item is succesfully played
(iv) company faces the (first) attack from Troll-purse (and at this point, before strike-assignment, has multiple nested chains available to cancel the attack etc. per the CRF quote below? ehh, my head hurts...)
<end chain 2>
And since Troll-purse triggered again in chain 2...CRF: Turn Sequence Rulings: Movement/Hazard Phase: Attack wrote:Between an attacks declaration and the assigning of the strikes there is time for multiple chains of effect. Thus you could for example make two attempts to cancel the attack or your opponent could use Hoarmurath for an extra strike, recycle him and add another strike.
<start chain 3>
(i) attack from Troll-purse gets declared
<nothing more is declared, chain 3 starts resolving>
(ii) company faces the attack from Troll-purse
<end chain 3>
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Thoughts?