Search found 17 matches
- Mon Apr 22, 2024 6:32 pm
- Forum: Solitaire Games
- Topic: The Road Goes Ever On - Solo Rules
- Replies: 4
- Views: 235
Re: The Road Goes Ever On - Solo Rules
Over a week since TRGEO was released and I hope players have enjoyed it. I'm always open to feedback. Have I got the Shadow tokens right? Should I be a bit more harsh and let them grow a bit quicker by tweaking the events that stimulate them? Should a Greater Item add a Shadow Token for instance? It...
- Fri Apr 12, 2024 5:11 am
- Forum: Solitaire Games
- Topic: The Road Goes Ever On - Solo Rules
- Replies: 4
- Views: 235
Re: The Road Goes Ever On - Solo Rules
Presenting ' The Road Goes Ever On' solo rules for MECCG. This is the second edition of a set of rules that were written in 2019. Although I have kept a lot of what was done in the 1st edition, this 2nd edition also has a vast amount of changes to make the solo experience of MECCG hopefully even mor...
- Sat Apr 06, 2024 8:44 am
- Forum: Solitaire Games
- Topic: The Road Goes Ever On - Solo Rules
- Replies: 4
- Views: 235
Re: The Road Goes Ever On - Solo Rules
Initial feedback from playtesters on The Road Goes Ever On has been very positive with only a very few tweaks needed - although I have done some polishing here and there.
I think we're on course for release next weekend!
I think we're on course for release next weekend!
- Wed Apr 03, 2024 9:12 am
- Forum: Solitaire Games
- Topic: The Road Goes Ever On - Solo Rules
- Replies: 4
- Views: 235
The Road Goes Ever On - Solo Rules
Announcing a new solo variant of MECCG that I'm hoping to release shortly and is called ' The Road Goes Ever On' . This is the second edition of a set of rules that were written in 2019. Although I have kept a lot of what was done in the 1st edition, this 2nd edition also has a vast amount of change...
- Sat Mar 30, 2024 8:58 am
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
Work on the 2nd edition of 'The Road Goes Ever On' solo rules goes well! I'm down to designing the last 12 cards!
I'm hoping to release it here in 2 weeks time - April 14th 2024.
I'm hoping to release it here in 2 weeks time - April 14th 2024.
- Sun Mar 24, 2024 5:01 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
The second edition is really going well. It will consist of a rulebook (10 pages) and a PDF of all the 64 new cards and playmats (another 10 pages in all). Really looking forward to hear what people think. Personally, I think it's a HUGE step up from the 1st edition and I've had some terrific games ...
- Mon Mar 18, 2024 7:44 am
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
My first 8 'Expanded Sites' as a concept. Feedback and comments would be great!'
- Wed Mar 13, 2024 5:45 am
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
I'm working on completing a Second Edition of my rule set plus all the associated Dream Cards that go with it. Trying to release it for April which will be 5 years exactly since the 1st edition was released! My testing is going well but it would be great for other people to take it out for a spin to...
- Sat Mar 09, 2024 8:24 am
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
Fancy a visit to 'The Green Dragon'? Tavern Encounters 2 (or less): Pickpocket: Random character faces 11 Prowess strike – if successful, discard Item. 3: The Watch: Attract attention of a patrol - two 7 Prowess detainment strikes against company. 4: A Round of Drinks: You enjoy a drink in the taver...
- Wed Mar 06, 2024 5:57 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
Factions: These rules give Factions more flavour and use rather than just the raw accumulation of MP. 1. If you fail to successfully influence a Faction by a difference of 3 or more on the roll then the Faction decides to detain your Characters at their Home Site. To escape, the detained Characters...
- Sun Mar 03, 2024 8:01 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
This is the text for my first 'enhanced site' - Lorien. I'd love any comments or feedback - it all fits on a card that is sleeved and placed behind the Lorien site card. I plan to make more 'enhanced sites' for the solo game as they give Companies more to do and more thematic events Organisation Pha...
- Sat Mar 02, 2024 7:14 am
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
4. Playing Hazards : During the Movement/Hazard Phase, draw cards from the Hazard deck as indicated (starting at 3 plus the Site number, although this is modified by the Shadow Track) for each Company but do not reveal them and place them face down as a ‘Hazard Pile’. Reveal and resolve them one at...
- Wed Feb 28, 2024 4:48 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
3. Long Events : A player must create a Hazard Long Event deck of approximately 20 cards. During the Long Event Phase, you may play a Resource Long Event as normal from your Draw deck. You then roll 2D6 and if the result is 8+ play the top card from the Hazard Long Event deck. If the Long Event is ...
- Mon Feb 26, 2024 2:44 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
Quests: The Quest Deck includes all the cards that generate MP (unless only in parentheses). These cards are NOT placed in your Draw deck. At the start of the game, shuffle the Quest Deck and then place the top three cards on the ‘Quest Display’ (by the Map). If the Quest card is either Information...
- Sun Feb 25, 2024 1:14 pm
- Forum: Solitaire Games
- Topic: Solo variant Rules
- Replies: 12
- Views: 349
Re: Solo variant Rules
Shadow Track: Start the game on 0. Lose when it gets to 20, increase by 1 at the end of every Turn. Also +1 when you play a Character with Mind 9+ (even starting Characters), +1 when recruit a Faction with 4+ MP, +1 when reveal a Dwarf Ring, +1 when use a Palantir, +2 when reveal Wizard, +3 when re...